Game guides

SortStack: use completed tubes to create working space

Follow a four-move SortStack example and see how matching tops, single-ball moves and newly unlocked empty tubes change the order of your decisions.

Two empty tubes can disappear quickly when every awkward ball gets its own parking place. SortStack becomes easier to reason about when you ask what a move exposes and what space it creates. Each tube holds up to four balls, and each normal move transfers just the top ball. A destination must be empty or have the same color on top, with room for another ball.

A completed tube changes the board

Four matching balls complete a tube. That tube locks, and the game adds a new empty tube to the right. This is why an early completion can be valuable even when it does not uncover a buried color immediately. It creates four more slots of workspace. On a narrow screen, scroll within the tube area to find the new tube.

Do not treat the four-ball tube as a pouring container: a run of three matching balls takes three individual moves to transfer. When playing with a move limit, count those transfers before starting a rearrangement. Emptying a tube in your imagination is easy; reaching that state within the remaining moves is the part to check.

Read this small position from bottom to top

TubeBottom → top
A1 · 1 · 1 · 2
B2 · 2 · 2 · 1
C3 · 3 · 3
D3
EEmpty
Constructed starting position; entries run from bottom to top. The rightmost number is the ball you can move.

This is a constructed three-color position with twelve balls. The letters name tubes; the numbers name colors, matching the numbered balls used by the game. A list such as A = [1, 1, 1, 2] has 2 on top. Initially no tube is locked. Tube E is empty. The example uses the same capacity and movement rules as a normal round, but it is not an identified Daily puzzle or a randomly generated starting position.

  1. D → C. Move color 3 onto the three matching balls in C. C becomes complete and locks. D is now empty, and a new empty tube F appears. You have improved your working space with one move.
  2. B → E. Move the top color 1 from B into empty E. This exposes color 2 in B, leaving B = [2, 2, 2]. The transfer has a specific purpose: it prepares a matching destination for A’s top ball.
  3. A → B. Move color 2 onto B. B completes, locks and creates another empty tube. A is now [1, 1, 1].
  4. E → A. Return color 1 to its matching group. A completes. All three colors are sorted in four moves; the empty tubes need no filling.

Why the destination matters

At the start, B → C is illegal: color 1 cannot land on color 3. Moving D → E is legal, but merely parks a 3 in an empty tube; it does not expose a hidden ball or complete a group. D → C finishes that color and creates extra space immediately. This comparison explains a useful preference, not a proof that every position should begin with a completion.

After D → C, several empty tubes are available. Putting B’s top ball into D instead of E would also support the same plan. The important feature is the destination’s role, not its letter: it temporarily stores color 1 until A is ready. Avoid scattering the same color across many empties without a reason.

Plan backward from an exposed group

Find a tube with three matching balls and ask where its fourth ball is. If that ball is buried, identify exactly which top balls must move and where each can legally go. A plan is incomplete if it says “move these away” without naming available destinations. A full tube of a different color is not a spare slot, even if you intend to empty it later.

Free Play Easy uses three colors and five initial tubes without a move limit. Medium starts with five colors and seven tubes with 50 moves; Hard has seven colors and nine tubes with 40; Expert has ten colors and twelve tubes with 35. Relaxed removes the move limit. These settings change how much experimentation is comfortable. They do not promise that a hint gives a shortest solution.

Try a two-move explanation

Choose Easy or Relaxed for practice. Before selecting a source, finish this sentence: “I move this ball here so that my next move can…” If the second move still has no legal destination, rethink the first. Notice when a completion adds a tube, then reassess the board instead of continuing an old plan automatically. After solving, look for a parking move that could have been avoided; compare that one decision on your next round rather than trying to memorize a universal sequence.

Practice planning in SortStack