ORIGINAL 3D ADVENTURE

Cloudweft Passage

Fold the sky. Deliver the dawn.

Chapter 1 / 3The Apricot Dawn
Runes0/3
Relics0/4
Time0:00
Rescues0
This 3D game requires a browser with WebGL enabled.
☀ SUN

Attune 3 island runes, then enter the sky gate.

Flight energy
Ready

A little sky courier. Two overlapping worlds. One broken route home.

Explore three handcrafted sky gardens. Attune sun and moon shrines, dash through broken bridges and glide toward hidden relics.

Chapter practice

Progress is saved on this device. Clearing browser data removes it.

Solid amber bridges belong to SUN. Blue bridges belong to MOON. Pale bridges cannot hold you.

Move: WASD / arrows · Jump / hold to glide: Space · Dash: Shift · Fold: E · Attune: F · Pause: Esc

How to play Cloudweft Passage

Carry dawn through three original sky gardens: Apricot Dawn teaches the overlapping SUN and MOON paths, Azure Gardens introduces broken crossings and sentries, and Violet Observatory combines wide gaps, crosswind and a harder optional relic branch. Each chapter has a different island arrangement and atmosphere. Its exit opens after you attune the shrines on the second, fourth and fifth main islands.

Move with WASD or arrow keys. Tap Space to jump; keep holding it while descending to glide for up to 1.5 seconds. Press Shift in the air for one forward dash. Landing or touching a white wind mote restores the dash and glide energy. A mote returns after eight active seconds. Touch controls offer a direction pad, Jump (hold to glide), Air dash, Fold sky and Attune. The camera follows with up leading deeper into the route.

Press E / Fold sky to change worlds from a safe island. SUN bridges and shrines use circles; MOON uses paired strokes. Faded bridge previews are not solid. Stand close to a shrine, match its world, and press F / Attune to light it; simply walking over it is not enough. Every island saves a checkpoint. Falling keeps attuned runes and relics, returns you to that checkpoint and refills your flight energy. There is no life limit or paid retry.

Four optional mint relics reward exploration in each chapter. Two are on the side island reached from the third main island. A chapter score starts at 2,200, adds 250 per relic, and subtracts three points per active second and 100 per rescue, with a minimum of 100. Gold needs all four relics, no rescues, and a finish under 160 seconds; up to three rescues earns silver otherwise. Daily mode mirrors the safe course on some days and changes sentry timing. Scores are local, and shared results are self-reported.

Questions before your first flight

Is this a full 3D game?

Yes. The islands, bridges and courier are rendered as real 3D meshes with WebGL. The game runs in your browser without external game models.

What happens if I fall or close the page?

A fall returns you to the last island with collected items intact. Continue saved journey restores the latest checkpoint on this device. A new journey replaces that active save.

Can I play without ads or an account?

Yes. No account, payment or ad viewing is required to complete any chapter. Daily routes are replayable. Shared results are self-reported.