ORIGINAL 3D ACTION RPG

Mosslight Wardens

A lantern in your hand. A living world at your feet.

Vitality6 / 6
Glowseeds0 / 5
Creatures5
Score0
Island 1 / 3 · The Waking Glade
Pulse chain 0/3

Mosslight Wardens

A three-island forest expedition. JavaScript and WebGL are required to play.

Collect 5 glowseeds · clear the creatures · restore the beaconOptional shrine · defeat 3 creatures · visit the northwest

Find the five floating glowseeds. Watch amber warnings before creatures rush!

Controls & goal

Move: WASD / arrows · Pulse: Space / J · Dash: Shift / K · Garden: Q / L · Restore: E · Pause: P / Esc

Hold the direction pad to move. Tap Pulse near a creature. Garden heals and doubles the base pulse damage while you stand inside it.

No upgrades yetPersonal best: 0Local progress only · no account required

How to play Mosslight Wardens

Cross three handcrafted forest islands as a lantern keeper. Collect five glowseeds per island, defeat its creatures and attune the central beacon. An optional shrine waits in the northwest: after three victories, choose Renewal for healing and faster garden charges or Wildflare for stronger Bloom. Each blessing lasts for the current island.

Move with WASD, arrow keys or the direction pad. Hold Pulse to attack nearby creatures. Land three pulses within 2.2 seconds of each other to finish with a wider, stronger pulse. Missing or taking damage breaks the chain. Stalkers telegraph a rush along an amber line. Casters fire spreading crystal bolts; step sideways. Brutes mark a circle before striking the ground. The final guardian enters a second phase below half vitality, combining ground attacks and volleys.

Gardens last 14 seconds and provide healing and extra pulse damage. Charges return every 18 seconds, or 12 with Renewal. Hits, defeated creatures and collected seeds fill Bloom. At 100 energy, press R or tap Bloom to strike nearby enemies, clear incoming bolts, briefly become invulnerable and recover one vitality.

The first two beacons offer upgrades for the whole expedition. Story mode saves each island entrance and continues to support earlier saves. Daily uses a shared UTC-date seed. Pausing freezes hazards, enemies and cooldowns. All models and environments are original procedural geometry, with synthesized sound. Explore different builds and share your local result.

Questions from the trail

What does a garden do?

A garden lasts 14 seconds. Stand inside its visible green ring to recover vitality and add 1 pulse damage. You begin each island with two garden charges; another charge grows every 18 seconds, up to three. Glowseeds are separate quest items and are never spent on gardens. The optional Renewal shrine blessing reduces recovery to 12 seconds for that island.

What is saved, and how does Daily work?

Expedition saves your island entrance and chosen upgrades on this device. Continue restarts that island at full vitality. Daily always starts on island one, uses today’s UTC seed and can be replayed. Best scores and restored-forest counts are local, not a verified leaderboard.

Are there paid upgrades or copyrighted assets?

All islands and upgrades are free. The models, maps, effects and game code were created for PuzzleVault, with geometric shapes and synthesized audio. No downloaded game artwork, characters or music is used.